RogueLike Knight: Update #1


I did quite a few quality of life fixes such as fixing the bosses to actually pose a challenge. If you have already played the game, this should feel completely new.

I also tweaked most of the weapons to be more balanced, instead of the axe/bow combo that made every other weapon obsolete. 

Stamina and Strength potions received a nerf to make boss fights slightly harder. 
-Strength damage: 1.5 (was 2)

-Stamina gain: 10 per second (was 40)

Resistance potion got a buff. You now take 1/3 of the damage.

Arrow max reduced to 30 (was 100). Arrow pickups now give 5 arrows each instead of 10. You also now start with no arrows.

Bow damage nerf and Crossbow stamina buff.

Added Control Scheme to the Settings Menu. You shouldn't have to refer to the Itch page for controls now.

Fixed Bow/Crossbow bug that took stamina even if you had no arrows.

Fixed bug where you would get stuck in the wall if you pushed a weapon into another room.

Added 10 new enemy rooms, 2 new boss rooms, and 2 new spawn rooms

Added indicator for how many rooms are left in the current level

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